

Medieval Madness (Remake Standard Edition) / IPD No. Medieval Madness (Remake Standard Edition) Medieval Madness Pinball Machine by WilliamsĪll of our refurbished pinball machines go through our extensive refurbishing process.Internet Pinball Machine Database: Chicago Gaming Company 'Medieval Madness (Remake Standard Edition)' Two pop-up trolls in playfield become active during “Trolls!” mode. A left-side catapult propels ball airborne into a habitrail. Medieval Madness Pinball Machine by Williamsįlippers (2), Pop bumpers (3), Ramps (2), Autoplunger. If the player succeeds in scoring the final jackpot, all remaining balls are drained and the display shows the King of Payne’s demise and Merlin announces you are the new King of Payne, and a new game starts up, but the score carries over to the new game. Unless the player has any “Troll Bombs”, two trolls will be in the way of the gate making hitting the gate very challenging. Once all the Battle Jackpots have been scored, the second phase of the mode starts and the player must hit the castle gate seven times, and get inside to score the final jackpot. In the first phase, the player has to score all the Battle Jackpots by hitting the maddness targets.

Defender of Damsels: Shoot up the right ramp to advance the Damsel.Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness).Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness.Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness.In order to get to the Wizard Mode “Battle for the Kingdom” one has to achieve the following goals: Medieval Madness Pinball Machine by Williams Missions: The game’s ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers. Also, other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield.

Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Also, specific number of hits will lower the drawbridge, exposing the portcullis additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Additionally, one of the game’s primary objectives is to “destroy” six castles by hitting the castle’s entryway with the pinball. The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. Much of the game’s dialogue written by Scott Adsit and Kevin Dorff, at the time, members of the Second City Mainstage in Chicago. Demand for the machine soon outstripped supply significantly, and today it is one of the most collectible and expensive machines. Also, it was an immediate critical and popular success, earning well on location and achieving widespread popularity among collectors. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness had a production run of 4,016 units.

Medieval Madness pinball machine for sale.
